Module pyboy.api.gameshark
Expand source code
#
# License: See LICENSE.md file
# GitHub: https://github.com/Baekalfen/PyBoy
#
from pyboy.logging import get_logger
logger = get_logger(__name__)
__pdoc__ = {
"GameShark.tick": False,
}
class GameShark:
def __init__(self, memory):
self.memory = memory
self.cheats = {}
self.enabled = False
def _convert_cheat(self, gameshark_code):
'''
A GameShark code for these consoles is written in the format ttvvaaaa. tt specifies the type, which is usually 01.
vv specifies the hexadecimal value the code will write into the game's memory. aaaa specifies the memory address
that will be modified, with the low byte first (e.g. address C056 is written as 56C0).
Example 011556C0 would output:
type = 01
value = 0x15
address = 0x56C0
For more details:
https://doc.kodewerx.org/hacking_gb.html
There seems to be conflicting information about the presence of other types than 01.
'''
# Check if the input cheat code has the correct length (8 characters)
if len(gameshark_code) != 8:
raise ValueError("Invalid cheat code length. Cheat code must be 8 characters long.")
# Extract components from the cheat code
_type = int(gameshark_code[:2], 16)
value = int(gameshark_code[2:4], 16) # Convert hexadecimal value to an integer
unconverted_address = gameshark_code[4:] # Ex: 1ED1
lower = unconverted_address[:2] # Ex: 1E
upper = unconverted_address[2:] # Ex: D1
address_converted = upper + lower # Ex: 0xD11E # Converting to Ram Readable address
address = int(address_converted, 16)
if not 0x8000 <= address:
raise ValueError("Invalid GameShark code provided. Address not in the RAM range")
return (_type, value, address)
def _get_value(self, _type, address):
if _type == 0x01:
# 8-bit RAM write
# Writes the byte xx to the address zzyy.
return self.memory[address]
# elif (_type & 0xF0) == 0x80:
# # 8-bit RAM write (with bank change)
# # Changes the RAM bank to b, then writes the byte xx to the address zzyy.
# bank = _type & 0xF
# pass
# elif (_type & 0xF0) == 0x90:
# # 8-bit RAM write (with WRAM bank change)
# # Changes the WRAM bank to b and then writes the byte xx to the address zzyy. GBC only.
# bank = _type & 0xF
# pass
else:
raise ValueError("Invalid GameShark type", _type)
def _set_value(self, _type, value, address):
if _type == 0x01:
# 8-bit RAM write
# Writes the byte xx to the address zzyy.
self.memory[address] = value
# elif (_type & 0xF0) == 0x80:
# # 8-bit RAM write (with bank change)
# # Changes the RAM bank to b, then writes the byte xx to the address zzyy.
# bank = _type & 0xF
# pass
# elif (_type & 0xF0) == 0x90:
# # 8-bit RAM write (with WRAM bank change)
# # Changes the WRAM bank to b and then writes the byte xx to the address zzyy. GBC only.
# bank = _type & 0xF
# pass
else:
raise ValueError("Invalid GameShark type", _type)
def add(self, code):
"""
Add a GameShark cheat to the emulator.
Example:
```python
>>> pyboy.gameshark.add("01FF16D0")
```
Args:
code (str): GameShark code to add
"""
self.enabled = True
_type, value, address = self._convert_cheat(code)
if code not in self.cheats:
self.cheats[code] = (self._get_value(_type, address), (_type, value, address))
else:
logger.error("GameShark code already applied!")
def remove(self, code, restore_value=True):
"""
Remove a GameShark cheat from the emulator.
Example:
```python
>>> pyboy.gameshark.add("01FF16D0")
>>> pyboy.gameshark.remove("01FF16D0")
```
Args:
code (str): GameShark code to remove
restore_value (bool): True to restore original value at address, otherwise don't restore
"""
if not code in self.cheats:
raise ValueError("GameShark code cannot be removed. Hasn't been applied.")
original_value, (_type, _, address) = self.cheats.pop(code)
if restore_value:
self._set_value(_type, original_value, address)
if len(self.cheats) == 0:
self.enabled = False
def clear_all(self, restore_value=True):
"""
Remove all GameShark cheats from the emulator.
Example:
```python
>>> pyboy.gameshark.clear_all()
```
Args:
restore_value (bool): Restore the original values of the memory addresses that were modified by the cheats.
"""
# NOTE: Create a list so we don't remove from the iterator we are going through
for code in list(self.cheats.keys()):
self.remove(code, restore_value)
def tick(self):
if not self.enabled:
return
# https://gbdev.io/pandocs/Shark_Cheats.html
# "As far as it is understood, patching is implemented by hooking the original VBlank interrupt handler, and
# re-writing RAM values each frame."
for _, (_, (_type, value, address)) in self.cheats.items():
self._set_value(_type, value, address)
Classes
class GameShark (memory)
-
Expand source code
class GameShark: def __init__(self, memory): self.memory = memory self.cheats = {} self.enabled = False def _convert_cheat(self, gameshark_code): ''' A GameShark code for these consoles is written in the format ttvvaaaa. tt specifies the type, which is usually 01. vv specifies the hexadecimal value the code will write into the game's memory. aaaa specifies the memory address that will be modified, with the low byte first (e.g. address C056 is written as 56C0). Example 011556C0 would output: type = 01 value = 0x15 address = 0x56C0 For more details: https://doc.kodewerx.org/hacking_gb.html There seems to be conflicting information about the presence of other types than 01. ''' # Check if the input cheat code has the correct length (8 characters) if len(gameshark_code) != 8: raise ValueError("Invalid cheat code length. Cheat code must be 8 characters long.") # Extract components from the cheat code _type = int(gameshark_code[:2], 16) value = int(gameshark_code[2:4], 16) # Convert hexadecimal value to an integer unconverted_address = gameshark_code[4:] # Ex: 1ED1 lower = unconverted_address[:2] # Ex: 1E upper = unconverted_address[2:] # Ex: D1 address_converted = upper + lower # Ex: 0xD11E # Converting to Ram Readable address address = int(address_converted, 16) if not 0x8000 <= address: raise ValueError("Invalid GameShark code provided. Address not in the RAM range") return (_type, value, address) def _get_value(self, _type, address): if _type == 0x01: # 8-bit RAM write # Writes the byte xx to the address zzyy. return self.memory[address] # elif (_type & 0xF0) == 0x80: # # 8-bit RAM write (with bank change) # # Changes the RAM bank to b, then writes the byte xx to the address zzyy. # bank = _type & 0xF # pass # elif (_type & 0xF0) == 0x90: # # 8-bit RAM write (with WRAM bank change) # # Changes the WRAM bank to b and then writes the byte xx to the address zzyy. GBC only. # bank = _type & 0xF # pass else: raise ValueError("Invalid GameShark type", _type) def _set_value(self, _type, value, address): if _type == 0x01: # 8-bit RAM write # Writes the byte xx to the address zzyy. self.memory[address] = value # elif (_type & 0xF0) == 0x80: # # 8-bit RAM write (with bank change) # # Changes the RAM bank to b, then writes the byte xx to the address zzyy. # bank = _type & 0xF # pass # elif (_type & 0xF0) == 0x90: # # 8-bit RAM write (with WRAM bank change) # # Changes the WRAM bank to b and then writes the byte xx to the address zzyy. GBC only. # bank = _type & 0xF # pass else: raise ValueError("Invalid GameShark type", _type) def add(self, code): """ Add a GameShark cheat to the emulator. Example: ```python >>> pyboy.gameshark.add("01FF16D0") ``` Args: code (str): GameShark code to add """ self.enabled = True _type, value, address = self._convert_cheat(code) if code not in self.cheats: self.cheats[code] = (self._get_value(_type, address), (_type, value, address)) else: logger.error("GameShark code already applied!") def remove(self, code, restore_value=True): """ Remove a GameShark cheat from the emulator. Example: ```python >>> pyboy.gameshark.add("01FF16D0") >>> pyboy.gameshark.remove("01FF16D0") ``` Args: code (str): GameShark code to remove restore_value (bool): True to restore original value at address, otherwise don't restore """ if not code in self.cheats: raise ValueError("GameShark code cannot be removed. Hasn't been applied.") original_value, (_type, _, address) = self.cheats.pop(code) if restore_value: self._set_value(_type, original_value, address) if len(self.cheats) == 0: self.enabled = False def clear_all(self, restore_value=True): """ Remove all GameShark cheats from the emulator. Example: ```python >>> pyboy.gameshark.clear_all() ``` Args: restore_value (bool): Restore the original values of the memory addresses that were modified by the cheats. """ # NOTE: Create a list so we don't remove from the iterator we are going through for code in list(self.cheats.keys()): self.remove(code, restore_value) def tick(self): if not self.enabled: return # https://gbdev.io/pandocs/Shark_Cheats.html # "As far as it is understood, patching is implemented by hooking the original VBlank interrupt handler, and # re-writing RAM values each frame." for _, (_, (_type, value, address)) in self.cheats.items(): self._set_value(_type, value, address)
Methods
def add(self, code)
-
Add a GameShark cheat to the emulator.
Example:
>>> pyboy.gameshark.add("01FF16D0")
Args
code
:str
- GameShark code to add
Expand source code
def add(self, code): """ Add a GameShark cheat to the emulator. Example: ```python >>> pyboy.gameshark.add("01FF16D0") ``` Args: code (str): GameShark code to add """ self.enabled = True _type, value, address = self._convert_cheat(code) if code not in self.cheats: self.cheats[code] = (self._get_value(_type, address), (_type, value, address)) else: logger.error("GameShark code already applied!")
def remove(self, code, restore_value=True)
-
Remove a GameShark cheat from the emulator.
Example:
>>> pyboy.gameshark.add("01FF16D0") >>> pyboy.gameshark.remove("01FF16D0")
Args
code
:str
- GameShark code to remove
restore_value
:bool
- True to restore original value at address, otherwise don't restore
Expand source code
def remove(self, code, restore_value=True): """ Remove a GameShark cheat from the emulator. Example: ```python >>> pyboy.gameshark.add("01FF16D0") >>> pyboy.gameshark.remove("01FF16D0") ``` Args: code (str): GameShark code to remove restore_value (bool): True to restore original value at address, otherwise don't restore """ if not code in self.cheats: raise ValueError("GameShark code cannot be removed. Hasn't been applied.") original_value, (_type, _, address) = self.cheats.pop(code) if restore_value: self._set_value(_type, original_value, address) if len(self.cheats) == 0: self.enabled = False
def clear_all(self, restore_value=True)
-
Remove all GameShark cheats from the emulator.
Example:
>>> pyboy.gameshark.clear_all()
Args
restore_value
:bool
- Restore the original values of the memory addresses that were modified by the cheats.
Expand source code
def clear_all(self, restore_value=True): """ Remove all GameShark cheats from the emulator. Example: ```python >>> pyboy.gameshark.clear_all() ``` Args: restore_value (bool): Restore the original values of the memory addresses that were modified by the cheats. """ # NOTE: Create a list so we don't remove from the iterator we are going through for code in list(self.cheats.keys()): self.remove(code, restore_value)