Super Mario Land wrapper¶
- class pyboy.plugins.game_wrapper_super_mario_land.GameWrapperSuperMarioLand(*args, **kwargs)[source]¶
Bases:
PyBoyGameWrapperThis class wraps Super Mario Land, and provides easy access to score, coins, lives left, time left and world for AIs.
If you call
printon an instance of this object, it will show an overview of everything this object provides.
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.tick(1, True) True >>> pyboy.screen.image.resize((320,288)).save('docs/plugins/supermarioland.png') # The exact screenshot shown above >>> pyboy.game_wrapper Super Mario Land: World 1-1 Coins: 0 lives_left: 2 Score: 0 Time left: 400 Level progress: 251 Sprites on screen: Sprite [3]: Position: (35, 112), Shape: (8, 8), Tiles: (Tile: 0), On screen: True Sprite [4]: Position: (43, 112), Shape: (8, 8), Tiles: (Tile: 1), On screen: True Sprite [5]: Position: (35, 120), Shape: (8, 8), Tiles: (Tile: 16), On screen: True Sprite [6]: Position: (43, 120), Shape: (8, 8), Tiles: (Tile: 17), On screen: True Tiles on screen: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ____________________________________________________________________________________ 0 | 339 339 339 339 339 339 339 339 339 339 339 339 339 339 339 339 339 339 339 339 1 | 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 2 | 300 300 300 300 300 300 300 300 300 300 300 300 321 322 321 322 323 300 300 300 3 | 300 300 300 300 300 300 300 300 300 300 300 324 325 326 325 326 327 300 300 300 4 | 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 5 | 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 6 | 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 7 | 300 300 300 300 300 300 300 300 310 350 300 300 300 300 300 300 300 300 300 300 8 | 300 300 300 300 300 300 300 310 300 300 350 300 300 300 300 300 300 300 300 300 9 | 300 300 300 300 300 129 310 300 300 300 300 350 300 300 300 300 300 300 300 300 10 | 300 300 300 300 300 310 300 300 300 300 300 300 350 300 300 300 300 300 300 300 11 | 300 300 310 350 310 300 300 300 300 306 307 300 300 350 300 300 300 300 300 300 12 | 300 368 369 300 0 1 300 306 307 305 300 300 300 300 350 300 300 300 300 300 13 | 310 370 371 300 16 17 300 305 300 305 300 300 300 300 300 350 300 300 300 300 14 | 352 352 352 352 352 352 352 352 352 352 352 352 352 352 352 352 352 352 352 352 15 | 353 353 353 353 353 353 353 353 353 353 353 353 353 353 353 353 353 353 353 353
- mapping_compressed¶
Compressed mapping for
pyboy.PyBoy.game_area_mappingExample using
mapping_compressed, Mario is1. He is standing on the ground which is10:>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.game_area_mapping(pyboy.game_wrapper.mapping_compressed, 0) >>> pyboy.game_wrapper.game_area() array([[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 14, 14, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 14, 14, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10], [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]], dtype=uint32)
- mapping_minimal¶
Minimal mapping for
pyboy.PyBoy.game_area_mappingExample using
mapping_minimal, Mario is1. He is standing on the ground which is3:>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.game_area_mapping(pyboy.game_wrapper.mapping_minimal, 0) >>> pyboy.game_wrapper.game_area() array([[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3], [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]], dtype=uint32)
- world¶
Provides the current “world” Mario is in, as a tuple of as two integers (world, level).
You can force a level change with
GameWrapperSuperMarioLand.set_world_level.Example:
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.world (1, 1)
- coins¶
The number of collected coins.
Example:
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.coins 0
- lives_left¶
The number of lives Mario has left.
You can change this with
GameWrapperSuperMarioLand.set_lives_left.Example:
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.lives_left 2
- score¶
The score provided by the game
Example:
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.score 0
- time_left¶
The number of seconds left to finish the level.
You can change this with
GameWrapperSuperMarioLand.set_time_left.Example:
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.time_left 400
- level_progress¶
An integer of the current “global” X position in this level. Can be used for AI scoring.
Example:
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.level_progress 251
- set_time_left(time)[source]¶
Set the amount of time left to any number between 0 and 999.
This should only be called when the game has started.
Example:
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.time_left 400 >>> pyboy.game_wrapper.set_time_left(123) >>> pyboy.tick(1, False) True >>> pyboy.game_wrapper.time_left 123
- Parameters:
time (int) – The wanted time left
- set_lives_left(amount)[source]¶
Set the amount lives to any number between 0 and 99.
This should only be called when the game has started.
Example:
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.lives_left 2 >>> pyboy.game_wrapper.set_lives_left(10) >>> pyboy.tick(1, False) True >>> pyboy.game_wrapper.lives_left 10
- Parameters:
amount (int) – The wanted number of lives
- set_world_level(world, level)[source]¶
Patches the handler for pressing start in the menu. It hardcodes a world and level to always “continue” from.
Example:
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.set_world_level(3, 2) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.world (3, 2)
- start_game(timer_div=None, world_level=None, unlock_level_select=False)[source]¶
Call this function right after initializing PyBoy. This will start a game in world 1-1 and give back control on the first frame it’s possible.
The state of the emulator is saved, and using
reset_game, you can get back to this point of the game instantly.The game has 4 major worlds with each 3 level. to start at a specific world and level, provide it as a tuple for the optional keyword-argument
world_level.If you’re not using the game wrapper for unattended use, you can unlock the level selector for the main menu. Enabling the selector, will make this function return before entering the game.
Example:
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game(world_level=(4,1)) >>> pyboy.game_wrapper.world (4, 1)
- Kwargs:
timer_div (int): Replace timer’s DIV register with this value. Use
Noneto randomize.world_level (tuple): (world, level) to start the game from
unlock_level_select (bool): Unlock level selector menu
- reset_game(timer_div=None)[source]¶
After calling
start_game, use this method to reset Mario to the beginning ofstart_game.If you want to reset to other worlds or levels of the game – for example world 1-2 or 3-1 – reset the entire emulator and provide the
world_levelonstart_game.Example:
>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.reset_game()
- Kwargs:
timer_div (int): Replace timer’s DIV register with this value. Use
Noneto randomize.
- game_area()[source]¶
Use this method to get a matrix of the “game area” of the screen. This view is simplified to be perfect for machine learning applications.
In Super Mario Land, this is almost the entire screen, expect for the top part showing the score, lives left and so on. These values can be found in the variables of this class.
In this example using
GameWrapperSuperMarioLand.mapping_minimal, Mario is1. He is standing on the ground which is3:>>> pyboy = PyBoy(supermarioland_rom) >>> pyboy.game_wrapper.start_game() >>> pyboy.game_wrapper.game_area_mapping(pyboy.game_wrapper.mapping_minimal, 0) >>> pyboy.game_wrapper.game_area() array([[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3], [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]], dtype=uint32)
- Returns:
Simplified two-dimensional array of mapped tile identifiers with dtype
numpy.uint32.- Return type:
- game_over()[source]¶
After calling
start_game, you can call this method at any time to know if the game is over.